egm files, Creating a races.Īnd sorry if i missed anyone, i still cant understand who actually made Jill Makeup face texture. Me aka Solid_Snake aka xxShepardxx - Models editing, textures editing, UVMap Editing, Generating. Satyr - HD face textures for blonde Jill. Remember, it happens only when your character is higher then Level 1, so its better to use it at the start of the game when your level is 1. Textures are in the right folder and named correctly, no real result. Tried that besides the 'archiveinvalidate' thing, which I don't understand. For example your carry weight can be reduced from 250 to 220 etc. Make sure the texture you added is in the textures\characters\female folder and is named upperbodyfemale.dds and remember to archiveinvalidate. Why i think this is the best way? Well, coz if you use this command during your current game when your character is higher then Level 1, then you may lose your maximum carry weight or other character parameters. Open console with "~" key, and enter this command "showracemenu", continue to changing your skin tone till the body tone would look good. The best way to do it is: start a new game, finish creating your character, go outside the Doc Mitchells house, see if the body skin is different. Anyway, there are 3 versions of Jill:ĭuring the technical issues, the face skin tone is not changeable, so you need to regulate it yourself. This mod also containes Jill voice Replacer made by my friend. This mods adds a playable Jill Valentine Race to the game. Type 6 Modification Body - Not required but recomended, the head model was created for that body.
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